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Register¶
It is possible to store variable values into a memory stack which is called "register". The cObjects LOAD_REGISTER and RESTORE_REGISTER provide this storage functionality. Some TYPO3 cObjects use internal registers. Esp. the menus are built be registers (e.g. count_HMENU, count_HMENU_MENUOBJ, count_menuItems).
Defining registers¶
Registers in TypoScript can be seen as stack array variables in programming languages. Each register can store a complex TypoScript block. Use LOAD_REGISTER to put a variable to the stack, use RESTORE_REGISTER to pull a variable from the stack and curly braces around a variable name to read the current value of the variable. You need a stdWrap.data or a stdWrap.dataWrap cObject. The registers cannot be read on other places than inside of these cObjects.
Example¶
10 = COA
10 {
### left menu table column
10 = LOAD_REGISTER
10 {
ulClass = col-left
}
### right menu table column
20 = LOAD_REGISTER
20 {
ulClass = col-right
}
30 = HMENU
30 {
special = list
special.value = 1
1 = TMENU
# ...
3 = TMENU
3 {
stdWrap {
preCObject = COA
preCObject {
10 = RESTORE_REGISTER
}
dataWrap = <ul class="{register:ulClass}">|</ul>
}
wrap =
SPC = 1
SPC {
allStdWrap {
replacement {
10 {
search = ---
replace =
}
}
dataWrap = </ul>|<ul class="{register:ulClass}">
}
}
}
}
}
This example shows a part of a TypoScript which builds a 2 column menu based on
a spacer page. A class is added to the ul tag depending on the value of the
register variable ulClass
. The first pages will have the class col-left
and
the pages following the spacer page will get the class col-right
.
{register:variablename}
returns the "current" value of the variable
variablename
. A register stack can be like any TypoScript setup.
10 = COA
10 {
10 = LOAD_REGISTER
10 {
ulClass = col-left
aClass = a-special
colors {
chief = red
servant = white
}
}
}
The "current" value is just an internal variable that can be used by functions to pass a single value on to another function later in the TypoScript processing. It is like "load accumulator" in the good old C64 days. Basically you can use a "register" as you like. The TSref will tell if functions are setting this value before calling some other object so that you know if it holds any special information.